4/16/2023 0 Comments Batman arkham asylum art![]() ![]() Ultimately the developers cut this stuff out of fear it would legitimately bewilder gamers and possibly make them shut off their systems out of confusion. Originally it went even further, including various fourth wall-breaking twists, such as the game cutting to a fake reboot screen. ![]() The part of the game where you face off against the Scarecrow is one of Arkham Asylum’s best, most mind warping sequences. I have to admit, I now kind of want to play this original DDR Batman battle system, and by “kind of” I mean “desperately”.Ħ) The Scarecrow sequence was initially going to have Eternal Darkness-like sanity effects. At one point in the game’s development the game would go into a 2D perspective when you had to fight somebody, then you had to time your blows as colored circles crashed into one another. Arkham Asylum’s brutal, free-flowing combat is one of its best aspects, but believe it or not the game’s combat was originally torn from rhythm games like Guitar Hero and Rock Band. Here’s hoping Batman doesn’t ever mistake his explosive gel for whipped cream - I’d hate to see him go out in a tragic strawberry shortcake accident.ĥ) The game’s combat originally played like something out of Guitar Hero. Hey, you know Batman’s explosive gel that he sprays on walls in cute little bat-shapes? Doesn’t it sound a lot like somebody emptying a can of whipped cream? Well, that’s exactly what they did to get the sound effect. He had to come up with over 700 unique animations and sound effects in order to capture it’s full flappy glory.Ĥ) Batman’s explosive gel is actually whipped cream. One member of the small team working on the game was a guy who toiled on nothing but Batman’s cape for over two years straight. Compared to that the Arkham titles are practically indie games.ģ) One guy spent over 2-years on Batman’s cape. By comparison 500 to 1000 people work on your average Assassin’s Creed or Call of Duty game. By the time the game wrapped they were up to a whopping 60 employees. When development of Arkham Asylum began Rocksteady had a mere 40 employees. When I say Rocksteady was small, I mean it. Without much to lose, and the bar set very low by EA, Eidos handed Batman to Rocksteady Studios, a small independent British developer that had only made one game at that point (the only decently review Urban Chaos: Riot Response).Ģ) A tiny team was responsible for Arkham Asylum. The failure of The Dark Knight game also had another, more positive side effect - EA’s fumbling of Batman meant that Eidos, who also had their hands on the license, pretty much had free reign to do what they wanted with Batman. The failure of the game led to a whopping 100-million dollar loss for EA, the shuttering of Pandemic and the loss of over 1000 jobs. Unfortunately the game fell apart and wasn’t anywhere near ready by the time The Dark Knight hit theatres in mid-2008. ![]() The Dark Knight video game was an open world title being developed by EA and Pandemic Studios (the guys behind acclaimed titles like Star Wars: Battlefront and Mercenaries). Isn’t it strange that The Dark Knight, the most popular Batman movie of all time, never got a video game? Well, actually, there was a The Dark Knight game in the works. So, here’s a few interesting facts about the best damn superhero game of all time…ġ) Batman: Arkham Asylum owes its existence to a failed The Dark Knight game. It’s no coincidence that most blockbuster superhero movies no longer come with an accompanying slapped together video game - in the wake of Arkham Asylum getting things so right gamers would no longer give them the time of day. Made by a small team with little of note under their belts, Batman: Arkham Asylum not only proved that superhero games can be great, but it raised the bar for all licensed games period. This week Batman: Arkham Origins Backgate comes to consoles, and since we never pass up an opportunity to talk Batman ’round these parts, let’s take a moment to chat about the original Arkham game, Batman: Arkham Asylum. ![]()
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